
Hi, I’m Zevik – a sound designer and composer crafting immersive audio experiences for video games. Based in Malmö, Sweden, I currently work as a Senior Music Designer on the new James Bond game – 007 First Light.
I like spending time in the studio or the outdoors, experimenting with microphones, synthesizers, and creative processing techniques to bring virtual worlds to life.
I’m deeply fascinated by the technical side of game audio and have years of experience creating dynamic and adaptive audio systems. From designing procedural soundscapes to implementing interactive music and advanced spatial audio, I enjoy building systems that make game worlds interesting and unique, helping them achieve a distinctive sonic identity.
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Here is me blabbing around about
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My process in mixing theHunter: Call of the Wild in Dolby Atmos
Incorporating Narrative Through Sound – Storytelling in Audio Design